
At ICE in London, Microgaming's technology experts showed off new technologies including virtual and augmented reality, wearable mobile devices and ways the mobile gambling experience may be improved.
Microgaming’s chief executive, Roger Raatgever, published an article exploring the business possibilities in the UK publication Business-Reporter.
According to Raatgever, "Mobile is booming, and we estimate mobile gambling should account for more than half of all interactive gaming revenues by 2020. The online gambling market in 2015 is projected to be worth £23.8 billion in gross wins, nearly one third of which is estimated to come from mobile. That is expected to grow by 9 percent in 2016 to £26 billion, with mobile carving out a 39 percent market share, according to H2 Gambling Capital.
"Product-wise, betting currently accounts for 47 percent of the interactive gambling market, followed by casino on 21 percent and poker with 9 percent. Europe is the biggest market for interactive gambling, followed by Asia and the Middle East.
"Operating in a world where technology is at the epicentre, we believe wearables are poised to offer a unique gambling experience.
"We’ve studied hard and we believe each technology suits a different type of gaming. For example, we developed an online slot for the Oculus Rift VR and Google Cardboard headsets. The 360-degree view and interactive elements delivered an immersive experience like no other!
"This year we took our Oculus Rift offering to the next level. We created a virtual reality 3D roulette set in an expansive space scene that used advanced natural motion controls, allowing the player to place chips using their hands.
"The wearable technology market might be in its early adopter phase right now, but the market is growing rapidly. How long until mass adoption takes hold and wearables become part of everyday life? We may not be able to place a date and time on this, but one thing we can be certain of is that there are a host of new devices and platforms on the way."
The article in its entirety is available here.
jvink86 8 years ago
Well I still prefer to gamble at home behind my PC than to walk from one slot machine to another in a physical casino, because I have already done this in the past and online you can achieve much larger profits if you asks me
nou ik zit nog wel liever lekker thuis achter mijn pc te gokken als dat ik in een fysiek casino van de ene naar de andere gokkast toe loop, dit heb ik namelijk in het verleden al gedaan en online kun je veel grotere winsten behalen als je het mij vraagt
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dirkemans
8 years ago
Absolutely agree with Raatgever's vision, although i did not really think about gambling when i first heard of the possibilities of Virtual Reality. Still, Gaming is gaming, and it's obvious these technologies will take user experiences to the next level, how high that level will go is hard to determine, but i am damn curious...
Absolutely agree with Raatgever's vision, although i did not really think about gambling when i first heard of the possibilities of Virtual Reality. Still, Gaming is gaming, and it's obvious these technologies will take user experiences to the next level, how high that level will go is hard to determine, but i am damn curious about it! That said, hope i live long enough to see it all come to fruition. I am also really interested in this "augmented reality" not even regarding gambling but more on a broader scale, and i really wonder indeed how long it will take before these developments get into a stage where they become accessible to the mainstream public. It's mighty interesting, considering the fact we already use things like parking assistants, Navigators and a lot of apps on our mobile devices that actually do much more then we are aware of. This means that for the next level to be implemented, most of the access points are already in place - our phones, wireless points, satellites and various sensors and broadcasting devices. Let's move on to the future baby! :)
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catapultaudio
8 years ago
This is an exciting area of technological development right now, no question about that, but its tough for me to imagine how the "virtual roulette" experience can work without physical chips to place on the virtual table... and of course that will require a physical table in front of you to place them on as well. So yes...
This is an exciting area of technological development right now, no question about that, but its tough for me to imagine how the "virtual roulette" experience can work without physical chips to place on the virtual table... and of course that will require a physical table in front of you to place them on as well. So yes it may be cool being able to do this on your dining table at home, but I can see all kinds of accidents happening with people using these headsets in the home over the next few years. Should be fun to watch though lol
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pinkxxx
8 years ago
hmmm , Im not sure how well that whole cardboard headset thing is gonna fly . Im a huge fan of microgaming so of course this article caught my eye , but the direction they are choosing to go not so sure . I also am amazed at the mobile statistics , I don't gamble on my mobile and don't know anyone who does , doesn't seem...
hmmm , Im not sure how well that whole cardboard headset thing is gonna fly . Im a huge fan of microgaming so of course this article caught my eye , but the direction they are choosing to go not so sure . I also am amazed at the mobile statistics , I don't gamble on my mobile and don't know anyone who does , doesn't seem too enjoyable to me on the go or on such a small screen , Give me my huge LED screen and a drink and Im good to go . They have silver in 3d and it doesn't seem to be doing so well . I received comp 3d glasses and a promo for it along time ago when it first came out , I didn't like wearing those for longer than 2 mins , never played or used them again . I would be curious to see the experience of roulette in space but not sure how long I could wear that box on my face . Hopefully they can come up with another different innovation by that time or soon after .
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