Gaming Corps Launches Remote Game Server to Enhance Game Studio Collaboration and Market Access

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August 11th, 2024
Back Gaming Corps Launches Remote Game Server to Enhance Game Studio Collaboration and Market Access

Gaming Corps has recently launched a game-changing business segment known as Remote Game Server (RGS). This innovative service opens up new avenues for game studios by providing access to Gaming Corps' advanced technology and extensive distribution network. Through RGS, the company aims to offer a streamlined path for game studios to enter regulated markets and leverage existing resources.

RGS: Transforming Game Studio Opportunities

The Remote Game Server (RGS) represents a significant evolution in how game studios can bring their creations to market. By utilizing RGS, studios gain immediate access to Gaming Corps’ sophisticated technology and distribution channels. This access simplifies the process of launching games in licensed territories where Gaming Corps already operates.

For game studios, this means a reduced time-to-market and fewer regulatory hurdles. Studios can focus on game development and innovation while relying on Gaming Corps for market access and compliance.

The RGS offering is designed with several compelling benefits for game studios:

  • Access to Cutting-Edge Technology: Studios can integrate their games with Gaming Corps' advanced technology, ensuring high-quality performance and user experience.
  • Established Market Access: By using RGS, studios can deploy their games in markets where Gaming Corps already holds licenses, facilitating quicker and more efficient entry.
  • Innovative Game Features: Studios can utilize existing Gaming Corps features, such as the popular Smash4Cash™ series, to enhance their games with unique gameplay elements.
  • Scalable and Cost-Effective Solutions: The RGS platform is built to scale efficiently. With Gaming Corps' initial infrastructure already in place, studios can benefit from a cost-effective model that avoids significant upfront investments.

Financial Model and Market Potential

Gaming Corps has structured the RGS service around a revenue-sharing model. Under this arrangement, the company will receive a percentage of the profits generated from the games launched through RGS. This model aligns Gaming Corps' success with that of the studios, creating a mutually beneficial partnership.

The potential for RGS is considerable, given the strong interest from the industry. Gaming Corps is confident that its scalable and flexible solution will attract a wide range of studios, from emerging developers to established names looking to expand their market presence.

The RGS platform supports a variety of gaming types, catering to different player preferences and market demands. This includes:

  • Casino Slots A staple in online gaming, offering numerous themes and mechanics.
  • Table Games Classic casino favorites like blackjack and roulette.
  • Multiplier Games: Featuring escalating wins and dynamic gameplay.
  • Mine Games and Plinko Games: Innovative formats that add variety and excitement.
  • Smash4Cash™ Series: Known for its engaging and unique features, enhancing the gaming experience..

This broad range of supported game types ensures that studios can develop a diverse portfolio, appealing to a wide audience and tapping into various segments of the gaming market.

“Our technology, with its six unique game engines for our various product verticals, is developed in a modular way, making game development both smoother and more cost-effective, which makes it very suitable to be offered as RGS. We have had several discussions about similar collaborations in the past and will be selective with the partners to whom this solution is offered to ensure high-quality products. We are incredibly excited that we were able to announce a significant order for this new business area just last week, and we are also in several potential discussions with additional partners," said Juha Kauppinen, CEO of Gaming Corps.

Source:

''Gaming Corps begins offering RGS as a new business area'' Press Release. August 09, 2024.

“The revenue model for this new business area is based on a percentage based profit-sharing agreement between Gaming Corps and each customer”

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