Push Gaming has strengthened its commercial structure with the appointment of Jonathan Morettaas Head of Account Management, a move tied to its broader 2026 operational plans. The company continues to expand both its leadership team and its game release schedule across global markets.
Moretta joins with more than six years of experience in the iGaming sector, having worked with major industry brands and contributed to relationship-building across key regions. In his new position, he will oversee account management functions and support the company’s partner network.
Moretta commented on taking on the role: “Push Gaming works with a number of quality partners and I can’t wait to continue solidifying those key relationships. The quality of Push Gaming’s products are undeniable and my goal will be to ensure that this quality is reflected in how we communicate with our key accounts; whether that be highlighting existing favourites or presenting new titles from our upcoming roadmap.”
Alistair Johnston, CCO at Push Gaming, also commented on Jonathan’s appointment to the role, adding,”I am thrilled to welcome Jonathan to the team. He will be instrumental in delivering Push Gaming’s commercial strategy, leading from the front with a proven leadership style.”
Alongside the appointment, the company is aligning commercial operations with its broader growth plans while maintaining its focus on partner relationships and market expansion.
New Releases Drive Ongoing Momentum
The studio has also maintained a steady content rollout. RetroVerse, part of its Retro series that began with Retro Tapes in 2022, continues the franchise’s development with updated mechanics and new gameplay features.
James Marshall, CEO at Push Gaming, commented on the release of RetroVerse, saying ”After a solid roadmap of releases in Q1, I am excited for Push Gaming to continue this momentum with the launch of RetroVerse for Q2. We’ve seen plenty of growth since the launch of Retro Tapes back in 2022 and the ‘Retro’ series of games has quickly become one of our premiere slot series alongside big hitters like Wild Swarmand Razor Shark.[...] I look forward to seeing how players enjoy the newest entry in the ‘Retro’ series as we continue to deliver our stacked roadmap for 2026.”
Earlier in the year, Push Gaming released Big Bamboo 2, a sequel to one of its most established titles. The game raises maximum win potential to 75,000x and includes an RTP range of up to 96.36%.
Chris Arriola, COO at Push Gaming, said, "As a big hitting ‘Push Original’ game, this sequel is all about honouring the legacy of the first title while pushing the boundaries of what’s possible. We are truly 'going back to our roots' by leaning into the high-volatility, high-potential gameplay slots enthusiasts love, featuring a massive 75,000x Max Win potential."
James Marshall, CEO at Push Gaming, commented on the monumental release, saying: “Big Bamboo continues to be one of our most popular games globally and we are excited to finally bring its long-awaited sequel to players.”
Source:
"Push Gaming appoints new Head of Account Management; further refines partnership strategy", pushgaming.com, April 2026
barebones
1 month ago
Super Hero
I agree with Bubanja. It's always nice to read about positive changes a company is making, but they are all just words. And I mean, as a player, I'd like them to focus more on offering innovation and good quality games. It feels like Push Gaming has been going downhill a bit with their releases in the past year, so I'm...
I agree with Bubanja. It's always nice to read about positive changes a company is making, but they are all just words. And I mean, as a player, I'd like them to focus more on offering innovation and good quality games. It feels like Push Gaming has been going downhill a bit with their releases in the past year, so I'm hoping that with these internal changes, we can also expect an improvement in the upcoming games.
Show morePlease enter your comment.
Your comment is added.
Bubanja
1 month ago
Moderator
Feels like a solid internal move, but hiring and partnerships are only part of the story. At the end of the day, it still comes down to whether their new releases actually hit with players, because the market’s full of “big plans” every year.
Please enter your comment.
Your comment is added.